The Bridge Game

A comprehensive guide of bridge game: online games, variants, suits, hand evaluation, bidding systems, techniques, strategy, tactics.

Contract bridge, usually known simply as bridge, is a trick-taking card game of skill for four players, usually sitting around a table, who form two partnerships, or “sides”. The partners on each side sit opposite one another. The game consists of two main parts – bidding (or auction) and play; the rules of play are rather simple and similar to other trick-taking games. However, the bidding and associated conventions are much more complex, and represent the true learning barrier to new players. Also, there is an immense variety of techniques in play of the hand, whose effective use requires learning and experience.

CONTENTS:

Games Classification
– Game Theory
– – The difference between a rule (or law) and a theory
– – Types of games and examples
– – Risk aversion
– – Games and numbers
– – History
– Card Games
– – Trick-taking games
– – Matching games
– – Gambling games
– – Solitaire or Patience games
– – Shedding games
– – Accumulating games
– – Games with special decks
– – Cooperative games
– – Inductive games
– – Multi-genre games
– – Trading card games
– Trick-Taking Games
– Gambling
– – Types of casino gambling:
Contract Bridge
– Introduction
– Game play
– – Dealing
– – The auction
– – The play of the hand
– – Scoring
– History
– – Tournaments
– – – Bidding boxes and bidding screens
– – Important Bridge Players
– Game Strategy
– – Bidding systems and conventions
– Play techniques
– – Basic techniques by declarer
– – Advanced techniques by declarer
– – Basic techniques by defenders
– – Advanced techniques by defenders
– Example
– Bridge on the Internet
– Definitions of common terms
– Auction Bridge
– – Play
– – Scoring
– Psychic bid
– Bridge scoring
– – General
– – – Contract points
– – – Level bonus
– – – Double and redouble bonus
– – – Overtrick points
– – – Penalties
– – Duplicate bridge
– – Rubber bridge
– – Recent scoring changes
– Duplicate bridge
– – Game types
– – – Pairs game
– – – Team game
– – – Individual events
– – Scoring
– – – Matchpoint scoring
– – – IMP scoring
– – – – IMP Table
– – – Scoring and tactics
– – – – Contrast with rubber bridge
– Board
– – Markings
– – Set
– – Pockets
– – Play
– Traveling sheet
– – Example
– Rubber bridge
– – Aim of the game
– – Scoring
– – – Game and rubber
– – – Vulnerability and slam bonus
– – – Undertricks
– – – Doubling
– – – Honors
– – Tactics
– – Example
– – History
– – See also
– Bermuda Bowl
– Venice Cup
– Masterpoints
– World Bridge Federation
Playing cards
– Early History
– European Spread and Early Design Changes
– Later Changes
– Card Game Rules and Hoyle
– Playing Cards Today
– Reference
– Aces
– Anglo-American
– Burn Cards
– Cut
– Entry
– – Example
– Goulash
– Holdout
– Jokers
– Shuffling
– – References
– Suits
– – Traditional Western playing cards
– – Suits in games with traditional decks
– – – Trumps
– – – Special suits
– – – Ordering suits
– – – Pairing or ignoring suits
– – – Suits and colors
– – Adding extra suits to the Anglo-American deck
– – – Commercial decks
– – – Home-made decks
– – Other modern suited decks
– – – Suit-and-value decks
– – – Other suited decks
– – Fictional decks
– – C Clubs
– – D Diamonds
– – H Hearts
– – S Spades
– Trumps
Hand Evaluation
– Beer card
– – Example
– Golden Fit
– High Card Points
– Law of Total Tricks
– – References
– Losing trick count
– – See also
– Quick Tricks
– Suits
– – Black suit
– – Red Suit
– – Major suits
– – – See also
– – Minor suits
– – – See also
– – Pointed suits
– – Rounded suit
– – Two Suiter
– Point count
– – References
– Zar Points
– – Hand Evaluation
– – Use in Existing Bidding Systems
– – New Bidding Systems
– – – Requirements for Game
– – – Opening Bids
– – – Responding to Opening Bids
– Diagram Convention
– – Contract bridge diagram convention
Bidding Systems
– Classification
– 2/1 Game Forcing
– – Example sequences
– Acol
– – Bidding system structure
– – Acol Variants
– – Standard Acol
– – – Opening bids
– – – Responses to 1 of a suit
– – – Responses to 1 NT
– – – Responses to 2 NT
– – – Responses to 2 C
– – – Responses to 2 of a suit
– – – Opener’s suit rebid after one-level opening
– – – Opener’s NT rebid after one-level opening
– – – Fourth suit forcing
– Blue Club
– – References
– Bridge World Standard
– Goren
– Polish Club
– – 1C opening:
– – – 1D response
– – – 1H/1S responses
– – – 1NT response
– – – 2C/2D responses
– – – 2H/2S responses
– – – 2NT response
– – – 3C/3D response
– – – 3H/3S responses
– – 1D opening
– – 1H/1S openings
– – 1NT opening
– – 2C Opening
– – 2D opening
– – 2H/2S openings
– – 2NT opening
– – 3NT opening
– – Conventions in an uncontested auction
– – – Jump shift
– – – Fourth suit
– – – Third suit
– – – Forcing 2NT
– – – 2C – check back
– – – En passant
– – Slam bidding
– – – Roman Key Card Blackwood 1430
– – – Exclusion Key Card Blackwood (1430 responses)
– – – Hoyt
– – – 5NT
– – – Cue bids
– – – Splinter bids
– – – AutoSplinter
– – – Six in the Splinter suit
– – – Interference after Blackwood
– – Competitive bidding
– – – Over opponent’s takeout double
– – – Over opponent’s overcall
– – – Support bidding after Partner’s 1H/1S opening is overcalled
– – – After Partner’s 1NT opening is overcalled
– – – After Partner’s 2D/2H/2S opening is overcalled
– – – Negative double
– – – When the second defender overcalls
– – Defensive bidding
– – – No−trump hands
– – – After 2D artificial opening (Multi or Wilkosz)
– – – Direct cue bid
– – – Jump cue bid
– – – Versus strong 1 NT opening
– – – Versus weak 1NT opening
– – – Other
– – Leads and signals
– Precision Club
– – Main Opening Sequence
– – References
– Preempt
– – See also
– Sacrifice
– – See also
– Standard American
– – Role of bidding systems
– – History of Standard American
– – Opener approximate hand strengths
– – Responder approximate hand strengths
– – References
– Strong Club System
Bridge Conventions
– Blackwood Convention
– – Roman Blackwood
– – Roman Key Card Blackwood (RKCB)
– Canapé
– Drury
– Drury convention
– – Opener’s Rebid
– – Two-way Drury
– – Real club (or diamond) suit
– Flannery
– Forcing notrump
– – Opener’s rebid
– – Responder’s rebid
– – Further bidding
– – Tactical raise
– – System implications
– – False Preference
– – Unusual 2S
– Game try
– – Long suit game try
– – Short suit game try
– – Help suit game try
– – Counter try
– – 2NT game try
– – Preemptive reraise
– – Slam evaluation
– Grand slam force
– Jacoby 2NT
– Jacoby Transfer
– – History and usage
– – Transfer procedure
– – Subsequent bids
– – References
– Kamikaze 1NT
– Lebensohl
– Lightner double
– Meyerson convention
– – See also
– Michaels cuebid
– Multi 2 diamonds
– – Description
– Relay bid
– Rosenkrantz redouble
– Semi-forcing notrump
– Splinter bid
– Stayman Convention
– Puppet Stayman
– Takeout double
– – Requirements
– – Examples
– – Responses
– – Protective and balancing doubles
– – West 1H
– – North Pass
– – East Pass
– – South ?
– – West 1C 2H
– – North Pass Pass
– – East 1H Pass
– – South Pass ?
– Unusual notrump
– Weak two bid
– Defenses to 1NT
– Brozel
– – See also
– Cappelletti
– – See also
– DONT
– – See also
– Landy
– – See also
Bridge Techniques
– Contract bridge playing techniques
– Squeeze
– – Classification
– Automatic squeeze
– Backwash squeeze
– – Example
– Compound squeeze
– – Example
– Criss-cross squeeze
– Double Squeeze
– Simultaneous double squeeze
– Non-simultaneous double squeeze
– Entry-shifting squeeze
– Guard squeeze
– – See also
– Progressive squeeze
– Pseudo-squeeze
– Simple squeeze
– Single-suit squeeze
– Stepping-stone squeeze
– Strip squeeze
– Suicide squeeze
– Trump squeeze
– Winkle squeeze
– Squeezee
– Avoidance play
– – Example
– Coup
– – Pure Coups
– – Deceptive Coups
– – Illegal Coups
– Bath coup
– – Defense
– Coup en passant
– – See also
– Devil’s coup
– – See also
– Trump coup
– – See also
– Morton’s fork coup
– – Example
– Scissors coup
– – See also
– Crossruff
– Duck
– – Preserving an entry
– – Denying an entry (declarer play)
– – Denying an entry (defender play)
– – Rectifying the count
– – Endplay
– Dummy reversal
– – Example
– Endplay
– Finesse
– – Direct finesse
– – Indirect finesse
– – Double finesse
– – Deep finesse
– – Leading high for a finesse
– – Marked finesse
– – Two-way finesse
– – Ruffing finesse
– – Free finesse
– – Bath Coup
– – Trump coup and coup en passant
– – Suit combinations
– Holdup
– – Example
– – Rule of seven
– – See also
– Loser on loser
– – Example
– – See also
– Ruff
– Ruff and discard
– Safety play
– – See also
– Signal
– – Standard signals
– – – Attitude signal
– – – Count signal
– – – Suit preference signal
– – Discarding agreements
– – – Lavinthal (McKenney)
– – – Odd-Even
– – Upside down count and attitude
– – Disclosure
– – Falsecarding
– Smother Play
– – See also
– Trump promotion
– See also
– Uppercut
– Principle of restricted choice
– – Example
– – Math theory
Contract bridge glossary
The Bridge Game

Play Blackjack

A short guide about how to play blackjack, blackjack variants, strategies, tournaments, card counting, advantage gambling techniques, terminology.

The rules of casino blackjack are generally determined by law or regulation, which establishes certain rule variations allowed at the discretion of the casino. The rules of any particular game are generally posted on or near the table, failing which there is an expectation that casino staff will provide them on request. Over 100 variations of blackjack have been documented.
Each blackjack game has a basic strategy, which is playing a hand of any total value against any dealer’s up-card, which loses the least money to the house in the long term.
Blackjack can be played in tournament form, where players start with equal numbers of chips and the aim is to finish among the top chip-holders.

CONTENTS:

Play Blackjack
Blackjack
– History
– Rules of play at casinos
– – Player decisions
– – Insurance
– Rule variations and their consequences for the house edge
– Blackjack strategy
– – Basic strategy
– – Composition-dependent strategy
– – Advantage play
– – – Card counting
– – – Shuffle tracking
– – – Identifying concealed cards
– Side bets
– Blackjack tournaments
– Video blackjack
– Variants of the game
– Blackjack Hall of Fame
Blackjack Switch
– History
– Play

Play Blackjack

The illusion of a gambling tip to win: Martingale

A martingale is a technique giving the illusion of increasing the chances of winning in gambling while respecting the rules. The principle depends completely on the type of game that is the target and, in many cases, the rules are intended to prevent the possibility of a martingale. Nevertheless, the term is accompanied by an aura of mystery that some players would know the secret techniques to cheat the chance and, for example, beat the bank in casinos. To do this, a martingale must change the expectation is such that, in the long term, the chances of winning are lower than those of losing. It is therefore to increase the chances of winning and, ideally, they are superior to those of losing.

The illusion of a gambling tip to win: Martingale

Bingo!

A short guide about what is and how to play bingo, the game in US and United Kingdom, and its major variations.
Since its invention in 1934, modern bingo has evolved into multiple variations, with each jurisdiction’s gambling laws regulating how the game is played. There are also nearly unlimited patterns that may be specified for play. Some patterns only require one number to be matched, up to cover-all games which award the jackpot for covering an entire card and certain games award prizes to players for matching no numbers or achieving no pattern.
Bingo is often used as an instructional tool in American primary schools and in teaching English as a foreign language in many countries. It became increasingly more popular across the UK with more purpose-built bingo halls.
Keno is an important variation of bingo game, often played at modern casinos, and also offered as a game in some state lotteries.
Scratchcard is another major variation. The scratchcard is a small token, usually made of cardboard, where one or more areas contain concealed information: they are covered by a substance (usually latex) that cannot be seen through, but can be scratched off.

CONTENTS:

Bingo
– Equipment
– Bingo cards
– Equipment
– Culture
– – Terminology
– History
– The business of bingo
– Variations
– – U-Pick’Em bingo
– – Quick Shot bingo
– – Bonanza bingo
– – Facebook bingo
– – Horse racing bingo
– – Table bingo
– – Electronic bingo
– – Death bingo
Bingo in Commonwealth
– Gambling
– Description of the game
– – Strips of 6 tickets
– – Gameplay
– – Purchasing tickets
– – Linked bingo
– – Windfalls
– Electronic bingo
– – Online bingo
– Bingo for profit
– – Mechanised cash bingo
– National Bingo Game
– – Gala Bingo’s High 5 game
– – Gala Bingo’s special tickets
– British bingo nicknames
Bingo cards
– History
– Types of Cards
– – 75-ball Bingo Cards
– – – Randomization
– – 90-ball bingo cards
– – Bingo Cards and the Odds of Winning
– Buzzword bingo
– – Concept
– – Creation and popularization
– The card game
– – Gameplay
– – Variations
Keno
– History
– Odds
– Hits: Odds
– Modern keno
– Detailed mathematical analysis
Loteria
– History
Prize Bingo
– How to play
– Prizes
– Bingo number slang
– Odds of winning
– Known Prize Bingo locations
– – United Kingdom
Scratchcard
– Technology
– Origins
– Popularity
– Predictability
– Second-chance sweepstakes
– Break opens
– Online gambling scratchcards
– Fraudulent practices
– Cards hiding confidential information
Online bingo
– Main types of bingo games
– History
– Getting started
– Playing
– Chat
– Bingo networks
– Online bingo in the UK
– Mobile Bingo
– Facebook Bingo

Bingo!

Bridge Game Overview

Contract bridge, usually known simply as bridge, is a trick-taking card game using a standard deck of 52 playing cards played by four players in two competing partnerships with partners sitting opposite each other around a small table. For purposes of scoring and reference, each player is identified by one of the points of the compass and thus North and South play against East and West. The game consists of several deals each progressing through four phases: dealing the cards, the auction (also referred to as bidding), playing the hand, and scoring the results. Dealing the cards and scoring the results are procedural activities while the auction and playing the hand are the two actively competitive phases of the game.

Nicolae_Sfetcu-Bridge_Game_Overview-C